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Custom Metahuman groom & portrait

As a Concept Artist (and hopefully a future Art Director) I'm quite curious about the tools and pipelines other artists in game dev use to gain a better understanding of what they need from the concept department, and hopefully apply some of their tricks to my own work!

This was my most recent case study, where I integrated a custom face and groom into the metahuman rig -with almost zero crashes! I also took the chance to go a bit deeper with my Unreal camera, lighting and post-processing skills, as I hardly ever render in engine anymore.

3D is a medium I often use as a supporting complemet to my regular work, or even for a fun break whenever I need a rest from my usual 2D duties but still feel creative. Overal this was a nice practice to learn and I'm quite happy with the result. Enjoy!

Zbrush custom sculpt

Zbrush custom sculpt

xgen groom

xgen groom

Integrated in MetaHuman

Integrated in MetaHuman

Metahuman Texture Blend

Metahuman Texture Blend